朋友们,今天讲一个关于"钞能力"和"性价比"的世纪对决。
事情是这样的:一位叫Vyom的网友,最近迷上了用AI做游戏。他掏出了Anthropic的旗舰模型Opus 5,配了一条长达约2000字的提示词,要求生成一款可在线游玩的美式卡通快艇竞速游戏。模型也很给力,吭哧吭哧地写,最后交付了——《INK TIDE》,一艘快艇,一片水域,一套竞速玩法,能玩。
代价是多少呢?6.9亿个token。
朋友们,6.9亿token是什么概念?如果一篇中文文章按2000token算,够写34.5万篇文章。这不是在做游戏,这是在给Anthropic做慈善。
结果你猜怎么着?游戏发布没两天,另一位网友在Codex里用GPT-5.6 Sol复刻了一个同款——只花了5美元。
5美元。一顿麦当劳的价格。可能还找零。
这波对比,Anthropic属实绷不住了
咱们把账算算清楚。6.9亿token,按Opus 5的定价,那是个让财务总监心梗的数字;而GPT-5.6复刻同款只要5美元。这中间的差距,已经不是"性价比"能形容的了,这是一个用金锄头种地,一个用拖拉机种地的区别。
当然,理智地说,两边的场景不完全对等:Vyom用的是单条2000字提示词让Opus 5一口气生成完整游戏,属于"大力出奇迹"流派;而复刻的一方站在成品基础上,任务量本来就小得多。但问题是——这个对比本身就说明了一件事:AI编程的"成本黑盒"已经藏不住了。
以前大家讨论模型,比的是跑分、是榜单、是"我的模型智商比你高"。现在呢?一个网友用6.9亿token做出来的东西,另一个网友用5美元就复刻了。这说明在真实任务里,模型之间的成本差异可能达到几个数量级。你让Claude Opus 5去写代码,写得好不好另说,那个token计数器转动的速度,堪比出租车计价器。
更扎心的是,这不是Anthropic第一次在性价比上吃亏了。Claude Code贵不贵?贵。Codex便宜不便宜?便宜。当企业开始精打细算AI预算的时候,"性能好但贵"和"够用且便宜"之间,越来越多的人会选后者。
给AI圈的三个温馨提示
朋友们,这件事笑归笑,但里面有三条干货值得记下来。
第一,动手之前先算token账。任何大任务,先想想这个需求值不值得动用旗舰模型火力全开。写个游戏Demo、做个内部工具,没必要把最贵的模型请出来当苦力——就像你不会开着兰博基尼去买菜。
第二,学会给任务"分层"。重活、难活、需要长上下文推理的,用贵一点的模型;重复的、模板化的、体力活,用便宜模型甚至开源模型。分层用模型,成本能省出一个数量级。那位复刻游戏的网友,就是最好的示范。
第三,别再迷信"贵的就是好的"。6.9亿token的《INK TIDE》和5美元的《INK TIDE》,玩起来大概率没区别。模型选型这件事,跑分榜只是参考,真实任务里的"性价比"才是硬道理。钱多可以任性,但任性的前提是——别让老板看到账单。
最后说句公道话:Anthropic的模型能力确实强,6.9亿token能做出一个完整可玩的游戏,放在两年前想都不敢想。但AI圈的残酷就在于——当你证明自己很强的时候,别人已经在用十分之一的价格证明自己够用了。
今天就槽到这里,明天继续。
Friends, today we bring you a clash of the titans: "money power" versus "value for money."
Here's what happened: a user named Vyom recently got into building games with AI. He pulled out Anthropic's flagship Opus 5, fed it a prompt of about 2,000 words, and asked it to generate a playable American-cartoon boat racing game. The model delivered — INK TIDE: a speedboat, a stretch of water, a racing mechanic, playable.
The price tag? 690 million tokens.
Friends, what does 690 million tokens mean? At roughly 2,000 tokens per Chinese article, that's enough to write 345,000 articles. This wasn't making a game — this was donating to Anthropic.
And then? Within two days of the game's release, another user recreated it in Codex with GPT-5.6 Sol — for $5.
Five dollars. The price of one fast-food combo. Possibly with change.
This Comparison Is Brutal for Anthropic
Let's do the math. 690 million tokens at Opus 5 pricing is a number that gives CFOs heart palpitations. GPT-5.6 cloning the same game costs $5. The gap isn't describable as "price-performance" anymore — it's the difference between farming with a golden hoe and farming with a tractor.
To be fair, the two scenarios aren't fully equivalent: Vyom used a single 2,000-word prompt to have Opus 5 generate a complete game in one go — the "brute force" school. The cloner stood on top of a finished product, so the task was naturally much smaller. But that's exactly the point — this comparison proves the "cost black box" of AI coding can no longer be hidden.
Before, the model discussion was about benchmarks, leaderboards, "my model is smarter than yours." Now? One user builds something with 690 million tokens, another clones it for $5. In real tasks, cost differences between models can span several orders of magnitude. Sure, Claude Opus 5 can write code — but that token counter spins like a taxi meter.
What stings more: this isn't Anthropic's first loss on value. Is Claude Code expensive? Yes. Is Codex cheap? Yes. As companies start scrimping on AI budgets, more and more will pick "good enough and cheap" over "great and pricey."
Three Friendly Reminders for the AI World
Friends, laugh all you want, but this incident carries three takeaways.
First, do the token math before you start. For any big task, ask whether the job really needs a flagship model at full throttle. Building a game demo or an internal tool doesn't require the priciest model as your mule — you don't take the Lamborghini to buy groceries.
Second, learn to tier your tasks. Heavy, hard, long-context reasoning — use the expensive model. Repetitive, templated grunt work — use cheap or open-source models. Tiering models can cut costs by an order of magnitude. The cloning user is the perfect demonstration.
Third, stop believing "expensive means better." The 690M-token INK TIDE and the $5 INK TIDE probably play identically. Benchmark leaderboards are reference material; real-task price-performance is the real deal. Being rich lets you be reckless — just don't let your boss see the bill.
Fairness note: Anthropic's models are genuinely capable — turning 690M tokens into a complete playable game was unthinkable two years ago. But the cruelty of the AI world is this: the moment you prove you're the strongest, someone else proves at a tenth of the price that they're good enough.
That's all the roasting for today. More tomorrow.
当你证明自己很强的时候,别人已经在用十分之一的价格证明自己够用了。
—— Dawn Vision 槽点
The moment you prove you're the strongest, someone else proves at a tenth of the price that they're good enough.
— Dawn Vision roast
温馨提示:1. 动手之前先算token账,大任务先评估需求是否值得动用旗舰模型;2. 学会任务分层——重活用贵模型,模板活用便宜模型,成本能省一个数量级;3. 别迷信'贵的就是好的',跑分榜只是参考,真实任务里的性价比才是硬道理。
Friendly reminders: 1. Do the token math before you start — assess whether a big task really needs a flagship model; 2. Tier your tasks — heavy work on premium models, templated work on cheap ones, saving an order of magnitude; 3. Don't assume 'expensive equals better' — leaderboards are reference; real-task price-performance is what counts.
Opus 5 · GPT-5.6 · 6.9亿token · 5美元 · INK TIDE · 游戏生成 · token经济 · AI编程成本 · 模型选型 · 性价比 · 翻车
Opus 5 · GPT-5.6 · 690M Tokens · $5 · INK TIDE · Game Generation · Token Economy · AI Coding Cost · Model Selection · Value · Faceplant